

He can also quick draw a new firearm if the primary weapon’s out of ammo and there’s no time to reload. There is, however, one huge change to gameplay in the form of duel-wielding, which allows Leon to hold two different weapons in each hand.

Leon’s knife is also controlled by hand motions rather than pressing any buttons. Reloading needs to be done manually as well, with the ammo pouch found on the left side of your belt. Your arsenal can also be grabbed from a holster instead of going into your inventory and selecting. Weapons, ammo boxes and healing plants are now physical items you can pick up. Players have the choice of moving around either with the analog stick or by teleporting around the environment. Even saving progress in the game is done with fully interactive typewriters, where you’ll have to press each key to name the save as you prefer. For example, one of the puzzles in the church section is now controlled via pressing buttons on a machine that changes the light colors until players form the correct shape. Puzzle minigames have been remade so they can still be interacted with. This also applies to the traveling merchant that Leon will occasionally come across.

These include inventory management, which allows players to physically move around supplies. With the remake pivoting to a VR headset experience, key aspects of the game have been changed to accommodate the new gameplay style.
